Weekly Dev Log #001
Hi there to the first weekly dev log!
don't have to much to tell this week, as i played payday 2 for most of my free time -.- but i decided what to work on for the next update! a basic implementation of vehicles. you may have noticed that the map way bigger than you would ever could use with your slow mocing infantery. that's why in the final game you should be able to put them into a fast moving vehicle, move them into combat, let them fight, regroup, and drive off. so vehicles in this first implementation should be able to move, carry troops, load and unload them, be damaged and/or destroyed, and provide some cover for riding troops. so let's see how much trouble it can be to get all of that working the next few weeks. first vehicle in the game will probably be the trusty ww2 era jeep, as i already made a ugly ass model for it in blender.
alright, that's all for now, thanks for reading and see you next week :)
Get Subtlety is Dead
Subtlety is Dead
Status | In development |
Author | Sydney Misuse |
Genre | Strategy |
Tags | Generator, Singleplayer, Tactical, Turn-based Strategy |
More posts
- Weekly Dev Log #006Feb 10, 2021
- Jeep go brrrrrJan 26, 2021
- Weekly Dev Log #005Jan 14, 2021
- Weekly Dev Log #004Dec 11, 2020
- Weekly Dev Log #003Dec 01, 2020
- Weekly Dev Log #002Nov 24, 2020
- New Update! Create your own Fire Teams!Nov 09, 2020
- Long time no seeNov 02, 2020
- First Accessibility Options!Jul 20, 2020
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